Reminds me of an RTS game, just turn based instead. The main factors are the AI logic and the terrain.
1. Build the army in the choose pathway.
2. Deploy the army.
3. During the fight you can continue deploying as you see fit.
Notes* I've deployed the entire army only to find out the army was incapable of fighting where I thought they were going to.
So, impassable terrain might be need to made clearer, or perhaps direct the player to where the ground troops are going to fight, since deployment is one of only 2 actions you take.
Game is functional, I experienced no crashes or bugs. Visuals and audio seem to work too.
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Reminds me of an RTS game, just turn based instead.
The main factors are the AI logic and the terrain.
1. Build the army in the choose pathway.
2. Deploy the army.
3. During the fight you can continue deploying as you see fit.
Notes*
I've deployed the entire army only to find out the army was incapable of fighting where I thought they were going to.
So, impassable terrain might be need to made clearer, or perhaps direct the player to where the ground troops are going to fight, since deployment is one of only 2 actions you take.
Game is functional, I experienced no crashes or bugs. Visuals and audio seem to work too.
Thanks for making it :)